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FSCM stands for Friendliness, Smart, Craziness, and Morality. High friendliness is, well, friendly. Low is grumpy. High Smart values have characters acting more intelligently. Think of it as a 0.0 to 1.0 scale version of an IQ. Except it also affects AI and pathfinding. And difficulty fighting. High Craziness values are dangerous. Most people with values above 0.6 do strange things. Above 0.8 and you get into the insane psychopath range. Low morality = evil, high = good. Most people are in the range of 0.5-0.6. Criminals are in the 0.4 range. Supervillans are in the 0.0-0.2 range.

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